Level Three Spells

Cure Medium Wounds (Necromancy)
Level: 3
Sphere: Healing
Range: Touch
Duration: Permanent
Casting Time: 6
Area of Effect: Creature touched
Saving Throw: None

Upon casting this spell and laying his or her hand upon a creature, the priest heals wound or other injury damage at a magnitude of 14 points plus 1 additional point for every 2 experience levels attained. Curing is permanent only insofar as the creature does not sustain further damage.

Comments: See Cure Light Wounds.

Dispel Magic (Abjuration)
Level: 3
Sphere: Protection
Range: Visual range of caster
Duration: Special
Casting Time: 4
Area of Effect: 30-foot cube
Saving Throw: Special

A dispel magic removes magical effects upon anyone within the area. This includes effects given from spells, potions and certain magical items such as wands. It does not, however, affect enchanted magical items or spell protections such as Spell Turning, and Spell Deflection. While this spell dispels the individual effects of grease, web, stinking cloud and other such spells, it does not dispel the area of effect. The base chance of successfully dispelling is 50%. For every level that the caster of the dispel magic is above the original caster, his chance of success increases by 5%. For every level that the caster of dispel magic is below the original caster, his chance of success decreases by 10%. However, despite the difference in levels, there is always at least a 1% chance of success or failure.

Comments: The casting time was shortened to 4 to make it a bit more suitable for combat. I also added effects to remove the item types introduced by the reworked Shillelagh, Flame Blade and Spiritual Hammer spells.

Invisibility Purge (Divination)
Level: 3
Sphere: Divination
Range: Visual range of caster
Duration: Instant
Casting Time: 4
Area of Effect: 30 foot radius
Saving Throw: None

Any invisible creatures within the area of effect have their invisibility dispelled. This includes creatures that are in sanctuary, improved invisibility, and shadow door.

Comments: Casting time reduced to 4 to allow for more responsive deployment in hostile situations.

Protection From Fire (Abjuration)
Level: 3
Sphere: Protection, Elemental (Fire)
Range: Touch
Duration: 4 hrs + 1/2 hr/2 levels (8 max)
Casting Time: 5
Area of Effect: Creature touched
Saving Throw: None

When the protection from fire spell is cast, it absorbs 80% of all damage done by normal or magical fires. Multiple castings of this spell are not cumulative; furthermore, the recipient's fire resistance cannot be modified further during the duration of the spell.

Comments: The spell was given a lengthy duration so that, should you opt to use it, you need cast it only once after resting. In order to compensate for its lengthy duration, it now SETS resistance at 80% and prevents any further resistance modifications for the spell's duration.

Remove Paralysis (Abjuration)
Level: 3
Sphere: Protection
Range: 10 yards/level
Duration: Permanent
Casting Time: 3
Area of Effect: 20 ft radius
Saving Throw: None

By the use of this spell, the priest can free several creatures from the effects of any paralyzation or related magic (such as a ghoul touch, or a hold spell).

Comments: Casting time reduced to 3 to allow for more responsive deployment in combat.

Strength of One (Alteration)
Level: 3
Sphere: Law
Range: 0
Duration: 4 hrs + 1/2 hr/2 levels (8 max)
Casting Time: 5
Area of Effect: The party
Saving Throw: None

When this spell is cast the entire party is given an 18/75 strength. If a party member has a strength higher than this (either naturally, or through a magical item) then his strength is lowered to 18/75.

Comments: The spell was given a lengthy duration so that, should you opt to use it, you need cast it only once after resting. The casting time was increased to 5 to reflect the spell's new status as a long-term buff.

Summon Insects (Conjuration/Summoning)
Sphere: Animal
Range: 30 yds.
Duration: 7 rounds
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: Special

The summon insects spell attracts a cloud or swarm of normal insects to attack one enemy of the caster. This swarm gathers at a point chosen by the caster, within the spell's range, and attacks any single creature the caster points to. The victim may make a saving throw vs. breath weapons (with a -4 penalty) to escape the swarm. Otherwise, the victim receives 1 point of damage every two seconds for the duration of the spell. The victim fights with a -2 penalty to his attack roll and a +2 penalty to his Armor Class. The swarm will repeatedly bite the target, making it very difficult to cast spells (50% spell failure).

Comments: Casting time reduced to 5 to allow for more responsive deployment in hostile situations.