Cure Medium Wounds (Necromancy)
Level: 3
Sphere: Healing
Range: Touch
Duration: Permanent
Casting Time: 6
Area of Effect: Creature touched
Saving Throw: None
Upon casting this spell and laying his or her hand upon a creature, the priest heals wound or other injury damage at a
magnitude of 14 points plus 1 additional point for every 2 experience levels attained. Curing is permanent only insofar
as the creature does not sustain further damage.
Dispel Magic (Abjuration)
Level: 3
Sphere: Protection
Range: Visual range of caster
Duration: Special
Casting Time: 4
Area of Effect: 30-foot cube
Saving Throw: Special
A dispel magic removes magical effects upon anyone within the area. This includes effects given from spells, potions
and certain magical items such as wands. It does not, however, affect enchanted magical items or spell protections
such as Spell Turning, and Spell Deflection. While this spell dispels the individual effects of grease, web, stinking
cloud and other such spells, it does not dispel the area of effect. The base chance of successfully dispelling is 50%.
For every level that the caster of the dispel magic is above the original caster, his chance of success increases by 5%.
For every level that the caster of dispel magic is below the original caster, his chance of success decreases by 10%.
However, despite the difference in levels, there is always at least a 1% chance of success or failure.
Invisibility Purge (Divination)
Level: 3
Sphere: Divination
Range: Visual range of caster
Duration: Instant
Casting Time: 4
Area of Effect: 30 foot radius
Saving Throw: None
Any invisible creatures within the area of effect have their invisibility dispelled. This includes creatures that are
in sanctuary, improved invisibility, and shadow door.
Protection From Fire (Abjuration)
Level: 3
Sphere: Protection, Elemental (Fire)
Range: Touch
Duration: 4 hrs + 1/2 hr/2 levels (8 max)
Casting Time: 5
Area of Effect: Creature touched
Saving Throw: None
When the protection from fire spell is cast, it absorbs 80% of all damage done by normal or magical fires. Multiple
castings of this spell are not cumulative; furthermore, the recipient's fire resistance cannot be modified further
during the duration of the spell.
Remove Paralysis (Abjuration)
Level: 3
Sphere: Protection
Range: 10 yards/level
Duration: Permanent
Casting Time: 3
Area of Effect: 20 ft radius
Saving Throw: None
By the use of this spell, the priest can free several creatures from the effects of any paralyzation or related magic
(such as a ghoul touch, or a hold spell).
Strength of One (Alteration)
Level: 3
Sphere: Law
Range: 0
Duration: 4 hrs + 1/2 hr/2 levels (8 max)
Casting Time: 5
Area of Effect: The party
Saving Throw: None
When this spell is cast the entire party is given an 18/75 strength. If a party member has a strength higher than this
(either naturally, or through a magical item) then his strength is lowered to 18/75.
Summon Insects (Conjuration/Summoning)
Sphere: Animal
Range: 30 yds.
Duration: 7 rounds
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: Special
The summon insects spell attracts a cloud or swarm of normal insects to attack one enemy of the caster. This swarm
gathers at a point chosen by the caster, within the spell's range, and attacks any single creature the caster points to.
The victim may make a saving throw vs. breath weapons (with a -4 penalty) to escape the swarm. Otherwise, the victim
receives 1 point of damage every two seconds for the duration of the spell. The victim fights with a -2 penalty to
his attack roll and a +2 penalty to his Armor Class. The swarm will repeatedly bite the target, making it very difficult
to cast spells (50% spell failure).