Animal Summoning II (Conjuration/Summoning)
Level: 5
Sphere: Animal, Summoning
Range: 60 yards/level
Duration: 2 hours
Casting Time: 6
Area of Effect: Special
Saving Throw: None
By means of this spell, the caster calls between one to three animals that have 8 hit dice or less. They will remain under
the caster's control until slain or until the spell duration expires.
Cause Critical Wounds (Necromancy)
Level: 5
Sphere: Healing
Range: Touch
Duration: Permanent
Casting Time: 5
Area of Effect: Creature touched
Saving Throw: None
This spell is the reverse of the Cure Critical Wounds spell. Instead of healing the creature touched, it causes damage. Upon
being touched by the priest, the target suffers magical damage of 30 points plus 1 additional point for every 2 experience
levels of the caster.
Chaotic Commands (Enchantment/Charm)
Level: 5
Sphere: Chaos
Range: Visual sight of caster
Duration: 4 hrs + 1/2 hr/2 levels (8 max)
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: None
Chaotic Commands renders a creature immune to magical commands. Suggestion, Charm, Domination, Command, Sleep, Maze, and Confusion
are all spells that fit into this category. This spell also protects the target from psionic blast. This spell affects only one
creature and lasts for the duration or until dispelled.
Cure Critical Wounds (Necromancy)
Level: 5
Sphere: Healing
Range: Touch
Duration: Permanent
Casting Time: 7
Area of Effect: Creature touched
Saving Throw: None
Cure Critical Wounds provides very potent healing. Upon casting the spell and laying his or her hand upon a creature, the priest heals
wound or other injury damage at a magnitude of 30 points plus 1 additional point for every 2 experience levels attained. Curing is
permanent only insofar as the creature does not sustain further damage.
Iron Skins (Alteration)
Sphere: Elemental
Level: 5
Range: 0
Duration: 12 hours
Casting Time: 1
Area of Effect: Caster
Saving Throw: None
When a druid casts this powerful spell, an outer skin of iron moves up from the ground, completely covering him or her. This magical
skin will not hinder movement, and will protect the druid from physical attacks from melee weapons and projectiles. For every two levels
of the caster, an additional skin is gained. For each skin the druid possesses, the spell will stop one attack, so a 10th level druid
would be protected from the first 5 attacks, but the sixth would affect him or her normally.
Magic Resistance (Alteration)
Level: 5
Sphere: Protection
Range: Touch
Duration: 4 hrs + 1/2 hr/2 levels (8 max)
Casting Time: 5
Area of Effect: Creature touched
Saving Throw: None
After having been targeted by this spell, the recipient receives a resistance to all magic. The resistance conferred is 2% per level of
the caster, up to a maximum of 40% at 20th level. This resistance is set, so if the target already has more magic resistance than the
priest would confer, their resistance would actually be lowered to the set value.
Righteous Magic (Alteration)
Level: 5
Sphere: Combat
Range: 0
Duration: 1 turn + 1 round/level
Casting Time: 3
Area of Effect: Caster
Saving Throw: None
This powerful combat spell enhances the priest's physical prowess, transforming him or her into a juggernaut of destruction. The effect
adds 1 temporary hit point for every level of the caster, adds 1 point of strength for every three levels of the caster (to a maximum
of 25), and inflicts maximum damage with every hit. Multiple castings of this spell are not cumulative.