Drizzt Is Not Stupid
a mod
for Baldur's Gate Tutu, by Macready
While I haven't read the Salvatore books, I know
that Drizzt is supposed to be a hero of the Forgotten Realms universe. His
brief cameo in Baldur's Gate is intended to enrich the player's experience as he
or she adventures in that universe, but all too often players are tempted to rob
or murder him for his exceptional equipment. Of course, it is next to
impossible that a low-level party would be able to take down such a foe, but
with the exploits possible by taking advantage of poor AI (or by outright
cheating), it happens a lot. I vividly remember reading
the Baldur's Gate forums at SP a long while back, noticing that this was
the first stop for many players, and thinking, "if there is one thing I'd like
to change about the game, that's it."
It is all too easy to buff Drizzt up
to demi-god status (and speaking of that, the BG designers already did that to
him to a certain degree), but I hate that sort of thing as well. It annoys me to
no end when I see a wizard cast four spells in a single round, or any other
similar action which flagrantly violates the laws of the game world as I
experience them myself. So, with all that in mind, here are the changes
enacted by this mod:
- You can't pick-pocket Drizzt. I find it
highly unlikely that this exceptional figure could have his prized weapons
nabbed right from his hands by some fledgling rogue.
- Given the limitations of the game engine,
Drizzt is too vulnerable to fight out in the open and by himself. If the
player angers him to the point of making him an enemy, he will withdraw in
order to choose a more fitting (i.e., less exploitable) arena in which to
resolve the conflict.
- Although this mod does create the opportunity
for Drizzt to reappear at a later time, his role is still restricted to a
brief cameo, as was clearly intended. The reappearance is just a
relocation of the conflict phase of the encounter with Drizzt, if conflict
should arise.
- I always felt that Drizzt was a little too
quick to jump the gun and kill the player's party, even if provoked.
Hence, he now offers a non-violent alternative to the player if the player's party
meets the requirements (and most parties will meet them at the stage he reappears).
- If you are really spoiling for a fight, you
will eventually get one. Please note that Drizzt has been slightly toned
down to make him play by the rules -- no more 10 attacks per round and
flat-rate 30 point damage bonuses, since I am assuming these aspects of his
original incarnation were designed to hasten his gnoll slaughtering. His
AI has been improved a bit to compensate, though, so without some luck, about
the best you can hope for is to fight him to a stalemate.
And that's it. Very small in scale,
virtually nothing in the way of new content...but Drizzt is not stupid
any more.
Requirements
- Baldur's Gate Tutu. I developed the mod
on Tutu v4, Tutufix v15. If you have already encountered Drizzt or
visited the city of Baldur's Gate in your current game, you won't get the new
content until you start a new game (or fall back on an earlier save).
- It really shouldn't matter when it is
installed in terms of overall mod installation order. Since it performs
interactive file patching, it is very safe to install late in the order.
Technical Blather
I made every effort to ensure this mod has a small
footprint in terms of affecting your Tutu installation. When files are
modified, they are patched rather than overwritten. Here's a complete
accounting of what files are touched, and why:
- The "gnoll encounter" Drizzt is patched such
that his items cannot be stolen, and so that he can escape if you provoke him
to enemy status. _DRIZZT.CRE and _DRIZZT.BCS are the files patched.
- One area file is patched to use an area script
if it didn't already (the default status), or has its script extended if
another mod has already assigned it a script. I won't say which area
file so as not to ruin any surprises, but you can see which one is changed by
looking at the TP2 file if you just have to know. The same area is also
patched to fix an entrance so that the party is facing a sensible direction in
the new area after having just entered.
Nothing else is changed. All other mod
content comes in the form of seven new files. All of these files are
prefixed with "MAC", so it is highly unlikely they will conflict with existing
Tutu resources.
Download
Download the self-extracting package and extract
it to your Tutu folder. The setup program will run automatically. Run the Setup-DrizztIsNotStupid.exe installer (WeiDU,
of course) to uninstall it.
DrizztIsNotStupid-Tutu-v2.exe
(last updated 08 Mar 2006)